Title of the paper: <b>The Influence of training methods on learning behaviour of dwarf goats on an automatic learning device</b><br> In learning experiments with 67 Dwarf Goat kids on a general purpose Computer system for behavioural conditioning experiments, named "Field Monitor", it was tested, how to train successful animals on automated learning devices. Using 4 simultaneously offered visual Stimuli whose arrangement varies randomly in consecutive offers, a substantial <i>side preference</i> (a subject chose one side more frequently than the other) was frequently developed by the test animals. Such behavioural strategy could be effectively overcome by a special Software which presented for some test intervals only the non rewarded S- patterns on the preferred side.